You know, I've been thinking about this same thing for quite a while now. I'm a computer graphics and animation college student and hope to go into the gaming industry eventually, and a really high-quality, immersive wolf simulation has always been my biggest aspiration (waaaay before WQ came along... ). It might be interesting to help out in this game, even if just to get my feet wet and learn more about the process.Skydust wrote:I know I'm not technically "professional", but I love art and wolves, and I also have lots of free time. I'd be willing to volunteer whenever I can! In fact, I just got some new art software that I could use. If you'd like, I can make and upload some once I install the software. (if no, that's fine, but I think it would be great just to help)Tapir wrote:Where would you find the programmer, though?Gargantor wrote:I know it is a stupid idea, but.... isnt there anyone out there who is a programmer and a developer who would gladly help to -maybe slowly- but keep developing the game? There are many games out there that are developed by individuals as a project. Maybe you could ask people who want to or have to do similar project for... I dont know... their school? They could be credited as well in the end...
If you wanted to develop the game more you would need artists also?
How would you find them?
Usually a professional programmer or artist would want money for the jobs that you ask them to do, could you pay?
The one thing I really hope for is that this forum remains active. I have made some friends and would hate to lose contact with them (but I'm not about to give everyone my email address...). Anyway... thanks for the update, Cana, and hopefully, we'll see WolfQuest up for a long time to come.